View all by Kevin Foley
Kevin Foley
Follow Kevin Foley
Follow
Following Kevin Foley
Following
Add To Collection
Collection
Comments
Devlog
Horseshoe Crab Rescue! 2D
←
Return to Horseshoe Crab Rescue! 2D
Devlog
Horseshoe Crab Rescue! 2D - Balance
May 28, 2024
by
Kevin Foley
In my (overly long) three-part postmortem for Horseshoe Crab Rescue! 2D ( HCR2D), I focused primarily on the technical side of development and the challenges of working with GB Studio. In this article...
Continue reading
Horseshoe Crab Rescue! 2D v1.0.1
May 21, 2024
by
Kevin Foley
1
I've just released Horseshoe Crab Rescue! 2D v1.0.1. This update includes minor collision and cosmetic fixes. Changelog: Fixed minor collision issues on several stages Stage 12: Fixed minor cosmetic i...
Continue reading
Horseshoe Crab Rescue! 2D - Postmortem, Part 3
May 20, 2024
by
Kevin Foley
1
Artwork I created all of the artwork for Horseshoe Crab Rescue! 2D using Adobe Photoshop. I considered using applications specifically designed for pixel art or tile maps, but since I’m already comf...
Continue reading
Horseshoe Crab Rescue! 2D - Postmortem, Part 2
May 16, 2024
by
Kevin Foley
1
#hcr2d
Building the HUD HUDs are one of the most important aspects of most games, and yet GB Studio 3.2 doesn't have a good built-in way to create them. For Horseshoe Crab Rescue! 2D , I knew I would need to...
Continue reading
Horseshoe Crab Rescue! 2D - Postmortem, Part 1
May 15, 2024
by
Kevin Foley
1
Horseshoe Crab Rescue! 2D is my first game for the Nintendo Game Boy and Analogue Pocket. I developed the game in GB Studio 3.2. In this postmortem, I will go into entirely too much detail on the ups...
Continue reading
Horseshoe Crab Rescue! 2D v1.0.0
May 14, 2024
by
Kevin Foley
1
I've just released my first Game Boy game! Horseshoe Crab Rescue! 2D is an action/casual game made with GB Studio 3.2. It is an official demake of my New Nintendo 3DS game, Horseshoe Crab Rescue! Hors...
Continue reading